Illustration

 

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For the illustration for this unit, we were told to produce a comic panel that used a linear perspective we had learned during the graphic novel process. Linear perspectives include worm's eye view, bird's eye view, and one, two, or three point perspective. We used Illustrator and drew from both our novels and online material to create our pieces. This comic was supposed to be an interesting point in your graphic novel or a spinoff from your graphic novel. We were allowed to change it in some aspect, such as making it from another character's perspective, but it had to relate to our graphic novels in some way. The panel was supposed to have a color theme, a panel border, and some form of text. I forgot to to include said text, so mine doesn't have any. Oops! (I think it looks better without text to be perfectly honest...) My illustration was about a part in my story where my character, Robert, tries to defend himself against a nightmare. He is deathly afraid and is meakly putting up his hands in an attempt to defend himself.

 

The biggest challenge I faced was perspective. I do a lot of drawing and physical art, though I suppose this isn't a great representation of that, and I'm very familiar with one, two, and three point perspectives. I hadn't used worm's eye view before, so I attempted to use it in this illustration, but the result ended up as a very large monster face and the character's hands. In the end, I tried my hand at worm's eye view and it just didn't really work out. I didn't have enough time to redo the entire image so I'm pretty unsatisfied but unfortunately, that's just how it is sometimes. I enjoyed the experience nonetheless. (But photoshop is still better than illustrator I'm not going to budge on that one)